Tagged "campaign planning"
Adventures in the City, Maybe
My first instinct while I was writing the last was to create games that allow me to both play test rules and develop parts of the setting through running games. This development is not merely geographic but also temporal. I think giving the players the chance to learn about the setting through time and space will give them cross campaign insights. For my part it gives me the opportunity to find the place and time in which they'll have the most fun.
Thoughts About My Next Game
I've been working in fits and starts to prepare good old "T1-4 The Temple of Elemental Evil" for my next game. I reasoned a while back that preparing a game in the "World of Greyhawk" would be both rewarding and less difficult than writing my own game. And yet I can't shake the nagging feeling that I should be working on my own setting.