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The Revenge of 5E

Back in July of this year I wrote about why I plan to go <abbr title="Old School Revival">OSR</abbr>. At that time I'd been running a 5E game that just recently concluded.

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I'm Going O.S.R.

I've been running <abbr title="Fifth Edition Dungeons and Dragons">5E</abbr> since its release and to be honest it has never really scratched the <abbr title="Dungeons and Dragons">D&amp;D</abbr> itch for me. I've tried to explain why on several occasions but every attempt has devolved into a rant. It's easy to rant but rules nitpicks aren't the core issue. The core issue is play style which in turn is directly informed by rules.

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The Argument for Padded Armor

I've been watching some YouTubers talk about their predictions for future D&amp;D updates recently, and one prediction was the removal of padded armor since it seemed unnecessary to the individual. Sadly I made no note of who this was since I'd love to give an attribution, but I will admit to having two rapid reactions. The first was a little internal chuckle, &quot;of course it makes sense,&quot; and then, &quot;oh right, not everyone who plays D&amp;D is all nerdy about armor.&quot;

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On THAC0

<abbr title="To Hit Armor Class 0">THAC0</abbr> has been discussed elsewhere but I want to give it a look here for two reasons. First I find it interesting enough to be worth understanding. Second it would seem that the acronym has become the butt of a joke being told by people who are old enough to know better. Let’s begin with the Eric J. Holmes boxed set because that’s where I began.

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The CR System Is Broken and WOTC Shouldn’t Fix It

I was watching an <a href="https://www.youtube.com/watch?v=mlgFdbRZjN4">interview</a> regarding the release of “Mordenkainen Presents: Monsters of the Multiverse” in which Todd Kenreck and Jeremy Crawford were discussing why they made the monsters tougher in the upcoming release. According to <abbr title="Wizards of the Coast">WOTC</abbr>‘s research it would seem that the problem with the <abbr title="Challenge Rating">CR</abbr> system, in part at least, is the <abbr title="Dungeon Master">DM</abbr> not playing the monsters in the most optimal way. I disagree.