5e

The CR System Is Broken and WOTC Shouldn’t Fix It

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I was watching an interview regarding the release of “Mordenkainen Presents: Monsters of the Multiverse” in which Todd Kenreck and Jeremy Crawford were discussing why they made the monsters tougher in the upcoming release. According to WOTC‘s research it would seem that the problem with the CR system, in part at least, is the DM not playing the monsters in the most optimal way. I disagree.

characters

Should I Retire my Character

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When “Waterdeep: Dragonheist” was released I decided to create a Paladin. Not just any Paladin but an AD&D style lawful-stupid Paladin. There were groans and eye-rolls from my fellow players. “Never fear,” I assured them. My Paladin will have a fatal flaw. He will believe in his heart that everyone can be redeemed. So when the rogue wants to go off and steal a thing my character will just give him a pep-talk about how he could be so much more. Assured that I would not use my character to derail other people’s fun we began play.

5e

Running Sandbox Games: “Rage of Demons” to “Storm King’s Thunder”

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I’ve been running Adventure’s League at my FLGS since the “Rage of Demons” story line. Some of my favorite parts of “Rage of Demons,” “Curse of Strahd” and “Storm King’s Thunder” have been the sandbox portions. You see I love running open world games. I’d like to encourage you to love them too.

running the game

Split the Party

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Whoever said, “don’t split the party,” was a player. Splitting the party is bad news for players because it makes them vulnerable to their enemies. United they are powerful. Divided they are weak. As Dungeon Master you should endeavor to split the party. It is the player’s job to resist.